What’s it worth
While it is often very difficult to tell how much credits an item is worth for any runner, it is a very fix thin for other things in Neocron.
To find out what you’ll get from the trader or which items you need to construct Neocron uses the ‘baseprice’ field in the item database. This field is left open for the most things. Here i want to show you how the baseprice is calculated when this field is empty (filled with a 0).
The price is calculated independend between item types:
- Normal weapons
basePrize = 200 + TechLevel * 800 - Discardable weapons (Grenades, Drones, etc)
basePrize = 25 + TechLevel * 100 - Ammo
basePrize = 10 + TechLevel - Implant, Armor
basePrize = 100 + TechLevel * 600 - Everything else
This one is easy. It’s simply worth nothing (for the friendly NPC Trader)
basePrize = 0
What is this of use? If you go to your local trader, you will nowhere see the basePrize but some value dependend on it and your char’s very own barter and int skill.
If you want an item to be build from an blueprint the basePrize jumps in again. It determinates what parts you will need to get first.